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PanicMode
A insiders’ take on games and game design.
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The Future of Panic Mode
The Future of Panic Mode
A lot has changed since we started Panic Mode a little over two years ago!
Panic Mode
Feb 14, 2021
Ori and the Will of the Wisps: Destroying Hope
Ori and the Will of the Wisps: Destroying Hope
*Spoilers Ahead!*
Shelby Carleton
May 22, 2020
Assassin’s Creed vs. Feature Creep
Assassin’s Creed vs. Feature Creep
feature creep /fiːʧə kriːp/ noun. 1 implementing components beyond development capacity 2 shooting for the moon and exploding nowhere near…
Aidan Herron
Apr 29, 2020
Yu-Gi-Oh: The Best Terrible Card Game Ever Made
Yu-Gi-Oh: The Best Terrible Card Game Ever Made
Yu-Gi-Oh is a poorly designed game. Most collectible card games are in one way or another, but even compared to its contemporaries…
Aidan Herron
Nov 17, 2019
Until Dawn: Anticipation as Horror
Until Dawn: Anticipation as Horror
It’s no secret that when it comes to horror, we’re usually frightened not by monsters or creepy visuals, but rather, the anticipation of a…
Shelby Carleton
Oct 25, 2019
The Call of Duty Biopsy
The Call of Duty Biopsy
For years I’ve wanted to do a postmortem of the Call of Duty franchise. The problem is, to do a postmortem on something, that something…
Aidan Herron
Oct 18, 2019
Gris: An Exercise in Self-Empathy
Gris: An Exercise in Self-Empathy
The game Gris can be about a lot of things, and it all depends on who you ask. The beauty of an open narrative, one painted in broad…
Shelby Carleton
Oct 11, 2019
How Low Can You Go?
How Low Can You Go?
Or the Unexpected Virtue in Monetizing Video Games Through Microtransactions
Aidan Herron
Oct 4, 2019
Untitled Goose Game: The Importance of Having a Unified Theme
Untitled Goose Game: The Importance of Having a Unified Theme
In my humble opinion, Untitled Goose Game is a masterclass in the creation of a unified theme and thoroughly sticking to it. When I say…
Shelby Carleton
Sep 27, 2019
Why No Other Souls Game is as Special as the Original Dark Souls
Why No Other Souls Game is as Special as the Original Dark Souls
Dark Souls is my favourite video game of all time, and no game had ever hooked me quite like it before or since. And now with several…
Aidan Herron
Sep 20, 2019
The Subtle Subversions of Control
The Subtle Subversions of Control
Within its first hour, Control makes a big first impression. It promises power, mystery, and intrigue — both in its narrative and…
Shelby Carleton
Sep 13, 2019
Framing a Narrative: Ori and the Blind Forest
Framing a Narrative: Ori and the Blind Forest
For our first video essay, I’ll dissect how the opening of Ori and the Blind Forest frames the rest of the game, and why it’s an effective…
Shelby Carleton
Aug 30, 2019
Why Both Sides of the Video Games & Violence Debate are Full of Shit
Why Both Sides of the Video Games & Violence Debate are Full of Shit
Ah, yes. The old “Do video games cause violence” debate. A debate so loaded with biased hyperbole on both sides that I feel like I’m at a…
Aidan Herron
Aug 30, 2019
Top 5 Character Picks if you Suck at Smash Bros (and so do your friends)
Top 5 Character Picks if you Suck at Smash Bros (and so do your friends)
Since the release of Super Smash Bros. Ultimate for the Nintendo Switch nearly a year ago, it has been a blood bath between friends in…
Shelby Carleton
Aug 30, 2019
What is Panic Mode?
What is Panic Mode?
“Panic Mode” is the state which game developers (among other kinds of humans) enter for a number of reasons, from impending deadlines, to…
Panic Mode
Aug 30, 2019
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